This underwater vehicle was modeled after an assignment I did, where I had to make a 2D modelsheet. Here it is:
I modeled the thing in high-poly first, and then baked it down into a low resolution mesh, made for sketchfab. It was all done in Blender3D, using GIMP to make the textures. All textures, except for the sand and rocks, are composed of textures I shot myself. Have a look at the thing in 3D here:
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